![]() Drop shadow added to George for easier landing.Now you can use the dive input to swim down while swimming.Now you can dive off a wall while wall running.Some modifications were made to controls for a better platforming experience. Changed magical effect on tree tower tops to not be confused with a star collectible.Flower collectible orbs updated to have varying shapes and more similar, pinkish coloring.Each star counter on HUD hides themself if they are equal to 0.If you want to hear a proximity line again, talk to them long enough and they will repeat. NPCs no longer repeat lines when getting in their proximity.made the lighting in the overall game brighter by 40ish percent.Updated game engine from Unreal 4.21 to Unreal 4.25.Ī focus was placed on reducing the initial information overload that comes from starting a new game relating to collectibles. Its worth noting the game takes ~4 hours to complete normally. Like most games, speed runs cut down playtime by a significant degree, especially in games where there are very few mechanics that intentionally make players wait. I'm hoping to give an idea of how much fun this game can be to run. Avert your eyes if you want to experience the game yourself. I figured nobody could beat me at my own game, so I decided to go ahead and take the world record for MYSELF MUAHAHAHA!! You don't stand a GHOST of a chance at beating me! AHAHAHA!!! T his video is fraught with spoilers. ![]() There are some settings that can be abused during a run (removing invisible walls COUGH COUGH), so those buttons are disabled while doing a run.Īnother handy feature: the timer is paused when the game is paused! Now you can take bathroom breaks mid-run. Normal players shouldn’t notice a difference. All bosses have either their random aspects removed or random numbers seeded with a set number. In Castle on the Coast, this only came into play with boss battles. It replaces the compass UI element with a timer, tracking hours, minutes, and seconds (down to 2 decimals).Ĭutscenes are not interesting for a speedrunner, so while in speedrun mode all cutscenes are automatically skipped for a seamless platforming experience.Ī tedious aspect of speedrunning is dealing with RNG. To help invigorate such a community, a speedrunning mode was added! I’ve always dreamed of building a speedrunning community around Castle on the Coast. Welcome to Castle on the Coast’s 4th major update! This one features a dedicated speedrunning mode! We recently ran a beta test, so thanks to our testers many bugs were found and squished. Share on Twitter Share on Facebook Update #4: Speedrunning + EVEN MORE POLISH!
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